Aservia — free treasure card game
ASERVIA SERIES · TREASURE
How Aservia Treasure works
Treasure has four equal suits: Silver (S), Gold (G), Platinum (P) and Jewels (J), ranks 1–13. The suit never breaks a normal tie: 10S, 10G, 10P and 10J are all worth 10.
All deck cards are dealt evenly. Any remainder starts face-down in the first Treasure Pile as Starter Treasure. Your Vault is every card you currently own. During a normal round there is no hand to choose from: press READY, and once the table is ready everyone automatically reveals the top card of their Vault.
After the normal reveal, the six-sided Market Die rolls one of the six suit pairs: G=J, G=S, G=P, J=S, J=P, S=P. If both suits shown on the die are present, every revealed card from either shown suit becomes equal at Market value 14. If only one or neither appears, normal highest rank wins.
A tie for the winning value triggers a MERGER. Each tied collector automatically commits up to three cards face-down, while always keeping at least one card available if possible. Then that collector draws up to three private choices and chooses one to reveal. If the Merger reveal ties again, keep the unplayed choices in your private Merger Hand, add up to three more face-down cards, then draw only enough to refill toward 3 before choosing again. When you leave the Merger or it ends, unplayed choices return to the bottom of your Vault. The same die result stays active through the entire Merger.
Number Die mode (D12): After each normal reveal, a twelve-sided die rolls a number from 1–12. Every revealed card with that printed rank counts as 13, in any suit. For example, a roll of 5 makes every 5 worth 13. Printed 13s still count as 13, so they can tie with boosted cards. The same number stays in effect throughout a Merger.
No Die mode: There is no market roll or boost. Cards keep their printed ranks (1–13). The highest rank wins; a tie at the highest rank starts the usual Merger, and Merger reveals are also compared by rank.
The die result stays visible until the next normal-round roll. The most recent face-up cards also remain on the table until the next reveal replaces them, so you can always see what just happened. A persistent What Just Happened? panel explains the result and keeps several recent events visible, so you do not have to read a disappearing message. The winner claims the entire Treasure Pile, and those claimed cards are shuffled before returning to the bottom of the winner's Vault. Collected remains a performance statistic for your local records.
About this game
Reveal treasure cards, claim the pile and settle ties in a Merger. Play the original Aservia card game against bots or friends in a private online room.
On each round, reveal the top card of your Vault. The highest value claims the Treasure Pile. Tied collectors enter a Merger and choose from private cards. Try the Market Die, Number Die or classic No Die rules.
Touch or click to play. Keyboard and existing gamepad controls are supported. Privacy and local records.